![]() So I started working on a very basic Vulkan renderer and did some performance comparisons against a similarly simplified OpenGL version. 2.7x better performance in PassMark - G2D Mark: 660 vs 247. The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.2, OpenCL 2.0 and DirectX 11 (FL 111). A lack of submission results for OpenGL 4.3 or earlier implementations means only that such implementations. 5.8x better performance in PassMark - G3D Mark: 6042 vs 1040. ![]() ![]() Around 2 higher boost clock speed: 1178 MHz vs 1150 MHz. 7012MHzvs7000MHz 1 newer version of DirectX 12vs11 250MHz faster GPU turbo speed 1178MHzvs928MHz 0.1 newer version of OpenGL 4.5vs4.4 0.1 newer. 3.8x more core clock speed: 1127 MHz vs 300 MHz. Hi! The sandbox-style game i'm currently working on needs to render a large number of dynamic objects, which is a performance bottleneck with my OpenGL renderer. Reasons to consider the NVIDIA GeForce GTX 960.
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